Weapons pumping is a big problem in Dark Souls.
It improves damage, increases scale, and generally allows your builds to kill the big bad guys you encounter.
While each infusion is useful for some performance, it is easy to find a weaker option for a given scenario, and it is not always clear which one to choose.
So we’ll be scrutinizing each and every offshoot of the game, grouping them together if possible, and providing complete leaderboards so that the best are on the lookout!
10. Poison.
Poison is just about the worst choice.
This reduces base damage and flak and in turn accumulates poison from your weapon – which, when pumped, deals 3 base damage per second to enemies.
I probably don’t need to explain why this is often unnecessary – why reduce the base damage and increase it over time if the damage you are giving up is much greater and more immediate than the slow damage caused by the poison?
He sees the advantage of an edge in PvP because the damage from poison is much greater. But it’s still our least recommended choice, and it easily takes our lowest slot.
9. Raw dyes
(Fire, deep and raw)
Raw dyes come in three forms, each causing a different type of damage.
Usually the rough is considered the best because it can still be polished with resins or spells.
Whichever way you choose, the downside is the same for both – the complete removal of all scales on the infected weapon, meaning that the damage is not affected by your stats at all.
But believe it or not, it’s a very useful first game!
Before your stats are properly updated, they will likely have little effect on your damage, so it is in fact highly recommended that you add some raw brew to your starting weapons!
Unlike the previous game, however, you will have to switch to smaller-scale weapons.
8. blood
On the other side of the status coin, we have blood infusions.
Like poison, blood reduces basic damage and scaling – but it adds additional bleeding (much more useful) – which, when fired, inflicts up to 15% health damage on your target!
Unfortunately, bloody weapons cannot be polished, and it is often best to use Kartus’ blush only on physically pumped weapons.
7. simple
A simple ladder of infusion with intelligence – but not as good as crystal.
In exchange for reduced scalability, simple infusions have the special feature of slowly and passively regenerating your FP!
It’s good to have a choice, because less damage is useless and FP regeneration always applies, so you can get extra skills or spells at every encounter!
That said, FP is generally not a problem – unless your structure has a low stand, in which case it is less useful than other options in most cases.
6. Magic infusions in two steps
(darkness and chaos)
The dark and chaotic infusions are functionally identical, but one adds dark damage and the other fire, allowing the player to choose according to their preference or the situation.
The damage from this allowance is fantastic when combined with the hybrid constitution! However, there is also a downside.
Dark and chaotic weapons cannot be polished, and hybrids will have access to almost every weapon enthusiast in the game!
This greatly detracts from their usefulness, as for blood infusions it is often preferable to use a physical infusion and dressing.
You can swap them if necessary if your weapon expires in the middle of a bombing and you don’t have time to refire, but generally you should aim to end the fight before that happens.
5. cavity
If you’ve read any of my other lists, you can probably guess that I like to build happiness.
A hollow decoction does just that – add happiness by staggering! And also gives a passive happiness bonus when hollowed out.
Besides, they can still be polished! This results in some really fun hybrid constructions that may not be the most viable, but still a real blast!
4. magic infusions on a single scale
(Lightning and Crystal)
The unique infusions include lightning bolts and crystals that increase faith and intelligence, respectively.
The numbers they can publish are really scary, with many weapons reaching an S rating in their respective statistics!
However, like double scalers, they cannot be buffered, and magic assemblies naturally have access to large buffers. ….
Again, it is advisable to stick to a physical drip and only use it in the middle of the action if necessary.
3. clarification of location .
Refined is a dual physical infusion that raises the scale in both Dex and Strength!
For 40/40 “quality” designs, that would be your goal, because it would make almost any weapon viable.
However, it is overshadowed by other physical infusions, as 40/40 models often do not have proper weapon guards, so their damage may be less in comparison.
Nevertheless, it is an excellent choice for players who want to make their physics very versatile and make every weapon capable of destruction!
2. Blessed
Like simple dyes, blessed dyes also have passive regeneration – no matter, this time it’s HP!
This is much more useful in most scenarios, and HP regeneration is all the faster the higher the weapon level, giving 3 HP every 1.5 seconds at +10!
This is in addition to all other forms of HP regeneration!
Bliss is usually what you want to pour into your boxes, however the faith is spread with it. Passive healing can be a real lifeline and really encourages enemies to play PvP recklessly!
1. physical infusions on one scale
(Heavy and sharp)
The choice of creamy, heavy and spicy infusions will increase the strength or depot of the dex.
That should be your approach to almost any character.
Combined with a good knowledge of weapons on a hybrid model, these physical infusions will give you the most damage for your money.
They also allow simple builds like pure force or dexes, which are complete monsters for the first parts and PvP from the beginning to the middle of the game!
They are simple, effective, easy to clean and versatile.
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